Janet Jackson Book:

GURPS Fantasy: The Magical World of Yrth




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Janet Jackson book:

'GURPS Fantasy: The Magical World of Yrth
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Janet Jackson Book:
GURPS Fantasy: The Magical World of Yrth



Book
GURPS Fantasy: The Magical World of Yrth
GURPS Fantasy: The Magical World of Yrth
List Price: $17.95Publisher: Steve Jackson Games

Salesrank: 1160872

Our Price: $128.45
Used Price: $2.49
Media: Paperback

GURPS Fantasy: The Magical World of Yrth Reviews:
Incredible 5 Star Review
2004-07-07 - GURPS Fantasy is an excellent campaign world. It combines an intriguing map of history and events and allows for all sorts of styles and diversity. Players like GURPS Fantasy for its originality and many playable races and character types and GM's like it for the detail. Or at least my players and I do. Unlike the opinions presented in other reviews I think that GURPS Fantasy is great because of its rich detail and the sheer fact that history is mapped out for you can make easier to determine the consequences of changing history, were players to timeport of play in the past.

It's a Game World 4 Star Review
2002-08-12 - Don't be fooled by the generic title, GURPS Fantasy is a world book. There is very little (only two small chapters) in the way of general rules about fantasy in the book. The rest is history, geography, and politics of the world of Yrth, written specifically for a Game Master. It works best if you let the players roam where they will, and use the book's info to be prepared for what they encouter. I really like the world itself, it's richly laid out and realistic; close enough to Middle Earth to be familiar to players, but different enough to keep them on their toes. However, such a detailed world is of little use in a hack-and-slash campain. For generic fantasy, use GURPS Magic, GURPS Fantasy Folk, and/or your own imagination.

Boring 1 Star Review
2000-02-18 - I found this too be a mundane Deryni inspired world. Sometimes a bit to meandering on the details. ANd long winded on all the history. Where is the missing history lines if you wanted to play that out with your group? Not here!....This is laid out in exacting detail

A good starting point, for a Generic Fantasy world 4 Star Review
1999-06-23 - GURPS Fantasy is good place to start a campaign, if the GM lacks the time or talent to build a world from scratch. There's enough detail to provide a lot of room for campaigns with a lot of different 'flavors'.

The background material can be used to generate adventure seeds, and make the world seem more "real" to the players.

For those that don't want a generic "high fantasy" setting, this might not work. It does have some nice twists - like Goblins being a viable character race, not a "cannon fodder" monster.


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